Answer these questions as a blog entry:
1) What is "good gameplay" when it comes to pinball game design?
I feel that good gameplay in pinball design must have good flow throughout the game. You should be actively having to use the flippers as opposed watching the ball do its own thing for the whole game.
2) How do pinball playfield designers create exciting experiences?
The way that designers create new exciting experiences are to introduce new ideas to the game. A few examples are tilting, and flippers.
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